// Copyright (C) 2003 Dolphin Project.

// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.

// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License 2.0 for more details.

// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/

// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/

#ifndef _XFB_CONVERT
#define _XFB_CONVERT

#include "Common.h"

// This must be called once before calling the two conversion functions
// below.
void InitXFBConvTables();

// These implementations could likely be made considerably faster by
// reducing precision so that intermediate calculations are done in
// 15-bit precision instead of 32-bit. However, this would complicate
// the code and since we have a GPU implementation too, there really
// isn't much point.

// Converts 4:2:2 YUV (YUYV) data to 32-bit RGBA data.
void ConvertFromXFB(u32 *dst, const u8* _pXFB, int width, int height);

// Converts 32-bit RGBA data to 4:2:2 YUV (YUYV) data.
void ConvertToXFB(u32 *dst, const u8* _pEFB, int width, int height);

#endif
